Technology
Different thinking.
Different DSP.
A product can only be enough of its kind if it actually understands the signal it is working on. That is an architecture decision, not a feature list.
Architecture
The chain
Four stages, in this order. The order is the design — each stage exists because the one after it would otherwise be guessing.
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01
Listen
Take in the signal as it actually is — full bandwidth, no assumptions about what it should be.
A processor that starts from an assumption about the source can only ever be right about the sources that match it.
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02
Analyze
Extract what is really happening: envelope, spectral distribution, crest, timing, loudness over time.
Measurement, not detection. A single level reading collapses everything that distinguishes one piece of material from another.
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03
Understand
Decide what that means for this material specifically, rather than applying the same response to everything.
This is the stage a fixed curve does not have, and the reason two sources hitting the same threshold should not be treated the same way.
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04
Process
Act on that decision — and show it, so the engineer can verify the reasoning instead of inferring it.
Processing you can see is processing you can argue with. Anything else has to be trusted on faith or A/B-ed blind.
Most processors begin at step four. Everything before it is what makes one product sufficient on its own.
The difference
Where our designs start.
Every product here begins from the same technical decision: understand the signal before acting on it. That single choice is what separates these designs from the conventional approach — and it is a choice made in the architecture, before a single control is drawn.
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Detect a level Measure the material
One number crossing a threshold cannot distinguish a kick from a vocal sibilant. Envelope, crest, spectral distribution and timing can.
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Apply a fixed curve Derive the response
A fixed ratio and knee is a decision made before the audio arrived. The same settings should not mean the same thing on two different sources.
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Tuned by the user Tuned by the signal
Controls set intent. Getting from intent to the right amount, continuously, as the material changes, is the processor's job — not another six knobs.
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Meters report the output The display shows the reasoning
A gain-reduction needle tells you something happened. It does not tell you why, so it cannot be argued with — only trusted.
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A chain of specialists One that is enough of its kind
Stacking narrow tools is how a signal path accumulates phase, latency and second-guessing. A processor that understands the material first does not need the stack.
None of this makes the conventional design wrong. It makes it a different starting point — and a starting point is the one thing you cannot change later with a better algorithm.
Principles
What we hold to
Signal analysis
Establish what the audio is before any processing decision is made.
Temporal behavior
Track change over time, not just instantaneous level.
Adaptive response
Let the processor follow the material instead of a fixed curve.
Perceptual control
Optimise for what a listener hears, not for a number on a meter.
Visible processing
Surface the decision so it can be verified, adjusted and learned from.
The engineer
Technology that works with the engineer
The engineer brings the hands, the ears and the mind. The technology should help them work as one.
Mixing is a continuous exchange between what you hear, what you decide and what you do. You listen to the sound, understand what the mix needs, and use your hands to make a change. The best tools support that process without making you stop and think about every step.
Think about driving to a familiar destination. You steer, accelerate, brake and signal when needed, but you usually do not think through each action as a separate procedure. Your attention stays on the road, traffic and destination. Practice and well-designed controls let your hands and judgment work together.
Audio tools should support the same kind of fluency. The engineer should be able to focus on the sound and the musical goal, while the controls and processing respond clearly and predictably.
Keep attention on the sound
Technology should help the engineer understand the work in front of them.
A processor should not turn every decision into a list of settings to manage. The engineer sets the intention, listens to the result and decides what the mix needs. The technology should make its response clear, so the engineer can stay engaged with the sound instead of managing the tool.
- Hands make direct, confident adjustments.
- Ears judge the sound and the musical result.
- Mind understands the task and chooses the direction.
When those three work together, the tools become part of the engineer’s workflow—not a distraction from it.
Built for fluent decisions
Understand the task. Make the move. Hear what changed.
Our products are designed to help engineers work with the signal and keep their attention on the mix. Controls express the engineer’s intent. Processing responds to the material. Visual feedback helps make that response easier to follow.
The goal is not to remove the engineer from the process. It is to let the engineer work naturally—with hands, ears and mind focused on the decisions that matter.
CyanoCore™
One engine, three workflows.
CyanoCore™ is the shared engine behind the CYANO family — CYANO for mastering, CYANO GLUE for bus and glue work, CYANO CH for channel compression. Same processing philosophy and sonic character across all three; what differs is the workflow, not the sound.
It is the engine for that family, not a company-wide platform. EQOMP, VisualGate and CONTOUR are separate designs built for their own problems.
The instruments
Separate problems, separate designs.
Each of these was designed for one problem rather than adapted from a general-purpose framework. Which is why there is more than one of them.
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CONTOUR
Ultimate Harmonics Addon.
Read the design notes -
CYANO
Ultimate Harmonics Addon.
Read the design notes -
CYANO CH
Ultimate Harmonics Addon.
Read the design notes -
CYANO GLUE
Ultimate Harmonics Addon.
Read the design notes -
EQOMP
EQOMP is a new way for the Compressor as well as dynamic EQ. It is included for AU, VST3. AAX (for Pro Tools) is currently waiting…
Read the design notes -
eRaser
Read the design notes -
modou Central
Read the design notes -
modouPatchBay
Read the design notes -
modouVerb Immersive
Read the design notes -
modouVerb lite
Read the design notes -
modouVerb Standard
Read the design notes -
VisualGate
Noise Gate, one of the three main plug-ins of digital mixing, is the perfect TONE SHAPING tool. It is included for AU, VST3. AAX (for Pro…
Read the design notes
Delivery
What it runs on.
| Plug-in formats | VST3, AU, AAX, Standalone |
|---|---|
| macOS | 11 and later — Apple Silicon native, not translated |
| Windows | 10 and 11, 64-bit |
| Trial | Thirty days on one machine. No separate trial build — the installer is the product, and the trial starts from inside it. |
| Licence | Three machines on one licence, same email and code — studio, laptop and home are one purchase. |
| Installation & updates | modou Central installs every product, manages licences and keeps them current. |