Technology

Different thinking.
Different DSP.

A product can only be enough of its kind if it actually understands the signal it is working on. That is an architecture decision, not a feature list.

Architecture

The chain

Four stages, in this order. The order is the design — each stage exists because the one after it would otherwise be guessing.

  1. 01

    Listen

    Take in the signal as it actually is — full bandwidth, no assumptions about what it should be.

    A processor that starts from an assumption about the source can only ever be right about the sources that match it.

  2. 02

    Analyze

    Extract what is really happening: envelope, spectral distribution, crest, timing, loudness over time.

    Measurement, not detection. A single level reading collapses everything that distinguishes one piece of material from another.

  3. 03

    Understand

    Decide what that means for this material specifically, rather than applying the same response to everything.

    This is the stage a fixed curve does not have, and the reason two sources hitting the same threshold should not be treated the same way.

  4. 04

    Process

    Act on that decision — and show it, so the engineer can verify the reasoning instead of inferring it.

    Processing you can see is processing you can argue with. Anything else has to be trusted on faith or A/B-ed blind.

Most processors begin at step four. Everything before it is what makes one product sufficient on its own.

The difference

Where our designs start.

Every product here begins from the same technical decision: understand the signal before acting on it. That single choice is what separates these designs from the conventional approach — and it is a choice made in the architecture, before a single control is drawn.

  • Detect a level Measure the material

    One number crossing a threshold cannot distinguish a kick from a vocal sibilant. Envelope, crest, spectral distribution and timing can.

  • Apply a fixed curve Derive the response

    A fixed ratio and knee is a decision made before the audio arrived. The same settings should not mean the same thing on two different sources.

  • Tuned by the user Tuned by the signal

    Controls set intent. Getting from intent to the right amount, continuously, as the material changes, is the processor's job — not another six knobs.

  • Meters report the output The display shows the reasoning

    A gain-reduction needle tells you something happened. It does not tell you why, so it cannot be argued with — only trusted.

  • A chain of specialists One that is enough of its kind

    Stacking narrow tools is how a signal path accumulates phase, latency and second-guessing. A processor that understands the material first does not need the stack.

None of this makes the conventional design wrong. It makes it a different starting point — and a starting point is the one thing you cannot change later with a better algorithm.

Principles

What we hold to

  • Signal analysis

    Establish what the audio is before any processing decision is made.

  • Temporal behavior

    Track change over time, not just instantaneous level.

  • Adaptive response

    Let the processor follow the material instead of a fixed curve.

  • Perceptual control

    Optimise for what a listener hears, not for a number on a meter.

  • Visible processing

    Surface the decision so it can be verified, adjusted and learned from.

CyanoCore™

One engine, three workflows.

CyanoCore™ is the shared engine behind the CYANO family — CYANO for mastering, CYANO GLUE for bus and glue work, CYANO CH for channel compression. Same processing philosophy and sonic character across all three; what differs is the workflow, not the sound.

It is the engine for that family, not a company-wide platform. EQOMP, VisualGate and CONTOUR are separate designs built for their own problems.

Delivery

What it runs on.

Plug-in formats VST3, AU, AAX, Standalone
macOS 11 and later — Apple Silicon native, not translated
Windows 10 and 11, 64-bit
Trial Seven days on one machine. No separate trial build — the installer is the product, and the trial starts from inside it.
Licence Three machines on one licence, same email and code — studio, laptop and home are one purchase.
Installation & updates modou DSP Central installs every product, manages licences and keeps them current.
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